﻿using Jayden.Dll.Minecraft.Interfaces;

namespace Jayden.Dll.Minecraft.Model
{
	public class AirBlockModel : BlockModel
	{
		public AirBlockModel() { BlockManager.Instance.Register(Id, this); }

		public int Id { get { return 0; } }

		public string Name { get { return "air"; } }
		public bool Opaque { get { return false; } }
		public void Render(Chunk chunk, int chunkX, int chunkY, int chunkZ) { }
	}
}
